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Showing posts with the label Generator

Generator: Devils

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Devils in Zarkany are firmly in the Hieronymus Bosch mode. They speak Zarkanian, but often have little to say. They delight in confounding humans.  Devil hunters do brisk business trapping devils, then selling them to the Fabrication District barons—burning a devil provides bountiful energy.  Devils congregate at places of power like flies to corpses. Most are no bigger than dogs or rats; but major places of power can coax bigger ones down from the Red Mountain. The largest devil on record was a  7 tonner, 24 years ago. Devils serve a few purposes in VICIOUS PRINCES. As chaos agents they make great sources for dispatches--their destabilization can be a problem or an opportunity in equal measure. Catch a devil and you can sell it to the Fabrication District factories for scratch. Most devils are pocket change, good maybe to bring a prince from  rank 1  to  rank 2 , or give a rank 2 prince some liquid coin. Any person-size...

Generator: Dispatches from Zarkany

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Since THE DEVIL CITY & ITS 77 VICIOUS PRINCES is player-driven, and I love being lazy, I've come up with a number of generators for it. You can get at most of them on the game's carrd , but here's me experimenting whether I can just put them here for ease-of-posting. If this works well I'm hoping to stick more generators on here as we go. This generator is for dispatches,  the game's term for courtly intrigues. A dispatch is a momentous occurrence in the city—something  everyone has heard about. The generator includes: How your princes hear about it The event that occurred Potential additional NPCs who were involved A potential complication if things don't already seem thorny enough Opening ideas --dispatches are meant to provide opportunities along with their seismic shift that PC princes can take advantage of. Give it a go or two--you can hit the button on the bottom to generate another scandal.