Posts

Showing posts with the label Release

VICIOUS PRINCES Alpha 19 is up!

Image
Version 19 is up  on the carrd.  This is a pretty big one! I'm excited to get it out to you. I think I'm close to wrapping this up. As always, thanks for checking it out. DM me on twitter or find me on Discord if you have any feedback for me! Here's a list of changes in  Alpha Version 19: Part I Magic has gained a couple of untrained spells, usable by anyone. Now you have something to spend your points on even if you don't have any magic traits (as long as you didn't explode!) Part II Changed some GM advice to reflect the importance of rivals. A new section, Section 18,  describes the nitty-gritty procedure of actually running the game. Conversations with NPCs  has additional language clarifying what contacts can and are willing to do for you Running Projects  is complete now, with a baleful little prince illustration. Consequences  have been completely overhauled, and a new GM-facing mechanic introduced--the fallout die. Added some stuff in the FAQ, r...

VICIOUS PRINCES Alpha 18 is up!

Image
Version 18 is up on the carrd.  As always, thanks for checking it out. DM me on twitter or find me on Discord if you have any feedback for me! Here's a list of changes in  Alpha Version 18: A new cover! Hope you like it better. A whole new font!!! Wowie zowie! Thanks so much to the Velvetyne Type Foundry for their free font AVARA, and to that font's designers, Raphaël Bastide, Wei Huang, Lucas Le Bihan, Walid Bouchouchi, & Jérémy Landes. An attribution and special thanks section. General tweakening and tightening of the text. The GM's section has been updated with a (currently incomplete) section on running projects. Over in the Gazetteer, Knights are updated, and new sections have been added expounding on God and Magic. The mountain in 28: Magic & Devils  is a placeholder right now.

VICIOUS PRINCES Alpha 17 is up!

Image
 Here comes another alpha for The Devil City & Its Seventy-Seven Vicious Princes!  The result of a lot of thinking and playtesting. If you're one of my testers, thank you so much for your time... and for putting up with the tweaks along the way, lol. Version 17!!! WOOOO! Here's a list of changes in Alpha Version 17: A visual overhaul of the headings and subheadings Tweaks to the verbiage to better communicate that one player is responsible for a whole house, prince and knights alike Big overhaul to the magic system, to put it more in line with what I described on this blog. Knavery has been tweaked--"Sprinter" and "Acrobat" removed and their powers redistributed, "Athlete" and "Survivalist" added. Wealth traits have been replaced by Project traits, and wealth has been overhauled. I need to update the Prince generators to reflect these trait changes--I beg patience for now. A section is added on Projects and how to pursue them. Coming ...